The Displaced
  All the effects in this creation were made using our displacement maps. Here's a quick description of how it went together.
  The images along the bottom of the picture are the originals which were used to make up this piece. The main effects are as follows. The basic background was produced using the apples picture which is a nice similar toned image with plenty of tonal variations. 'Globulise' and 'distress' maps were used to completely disguise the apples but keeping the nice red and yellow tones.
  The girls face was, probably rather unkindly, subjected to hyperpinch 1 and merged with the background using Hard Light layer/object setting. 
  Texture for the fairly wide, brown, middle frame was produced using Food 201 from the Artshop Background collection, tinted brown and hit with the 'marbling' map.
A ragged frame for the girl layer was created by making a duplicate which was filled solid black and the edges slightly distressed using one of our displacement maps.
  A mask was then created from this layer/object, which was then used to cut and paste the main girl image, disguarding the outer edges and the black dupe layer.
The girl layer was then combined with the larger marbled brown layer and whole image hit with one of 'frame' maps which produced the outer ragged border.   
  For the main DISPLACED lettering we used 'dapple and 'shatter' maps. The small inset pictures had ragged edges made in same way as before using a solid layer/object box to create a mask to cut away the egdes of each one.

Digital Soup
In this creation we've come over all Salvador Dali-ish. A brief run through of the diplacement maps used in this piece. The tin label was created as flat artwork first using a photo of sunflowers with our 'distruption' map applied. The lettering was then created and applied over this, together with a metal top seam.
  The can shape and perspective was achieved by using the 'bend-top' displacement' map followed by 'compress-edges1' to complete the effect.
  The eye photo was copied several times and each one treated with a different displacement map. Shading for these and the soup tin was done seperately as just greyscale on duplicate layers/objects and merged with the original in Hard Light mode.
  After much resizing and repositioning of all the subjects we moved on to the water. Reflections in the lake of the entire scene were acheived by using our 'water-reflect' map. Subjects were duplicated, grouped by distance, displaced, flipped verticaly and then positioned on the overall sky and mountains reflection which was created first.
  Finally, when happy with the positioning, all the individual subject reflections were merged together as one layer/object. A duplicate layer/object was then created which was filled solid sky blue [colour picked from the actual sky]. This was set to 'multiply' merge mode and the opacity reduced to just tint the reflections, then merged with the overall water/mountain reflection.