Above, The Photoshop lighting effects dialogue. Note the Texture Channel drop-down needs to be set to red, blue or green for the
bump effect to work. |
Above and below, Corel Photo-Paint lighting effects dialogue. Note the general settings, which can be adjusted to
achieve the best effect. |
Corel Photo-Paint: Effects/Render/Lighting EffectsPhotoshop: Filter/Render/Lighting Effects A bump map is
an image were the tonal values represent the height and depth of the texture. Like a contour map, the lighter the tone, the higher from the floor. The filter sees the image in this way and applies the lighting and
highlights as if it were 3D (clever little thing!). Bump maps are used mainly in 3D rendering to give the surface of the object a texture that changes with any local animated lighting conditions. Both
Photoshop and Photo-Paint have similar dialogue boxes. Studying the pictures here will show the general settings for achieving a bump. The depth of the bump depends on the tonal difference of the image and the
'Height:Flat-Mountainous' slider (Photoshop) or 'Relief' slider (Photo-Paint) on each dialogue box. The lighting direction can be set by movable handles which appear in the preview window. |
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