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HINTS AND TIPS |
Texturing Techniques 3 |
When creating a texture map for spheres it should ideally be a seamless tile and of 2 : 1 ratio. One problem when mapping to spherical shaped objects is the pinching which occours at the poles. To significantly reduce this effect the image should be progessively more compressed, vertically, towards each pole [top and bottom] to compensate. |
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